Disable UI Sounds when using SoundEffect

When triggering a Sound Effect using https://sdkdocs.roku.com/display/sdkdoc/SoundEffect I want to disable the default sound from the keypress.

Example:
In a carousel the user presses the “right” key. Instead of the user hearing the default “click” sound. I want them to only hear the SoundEffect I have played.

Circling back on this. Anyone at Roku have some tips?

AFAIK the only way to accomplish this currently is to tell the end user to adjust the settings for their Roku sounds to ‘off’.
“HOME”
“SETTINGS”
“AUDIO”
“MENU VOLUME”

Hmmm, not a suitable solution unfortunately.
I notice that Netflix disables all UI sounds so I would hope there’s a way. Unless they are just lucky :slightly_smiling_face:

If you build and entire custom channel using roScreen, you can fully control sound effects.

“Komag” wrote:
If you build and entire custom channel using roScreen, you can fully control sound effects.
We are using Scene Graph. Once a “return” is made in onKeyEvent is automatically plays the sound associated with the action.

I think Netflix uses roScreen, since you asked about them, but I’m not certain

“Komag” wrote:
I think Netflix uses roScreen, since you asked about them, but I’m not certain
Quite possible

Anyone make progress on this one?

Making a scenegraph channel and I haven’t been able to stop those default Roku click sounds.