# Firmware 7.1 side effect on roAudioResource

**URL:** <https://forum.developer.roku.com/t/firmware-7-1-side-effect-on-roaudioresource/7636>\
**Category:** Archived\
**Tags:** roku-developer-program\
**Created:** [April 9, 2016, 4:54am UTC](https://forum.developer.roku.com/t/firmware-7-1-side-effect-on-roaudioresource/7636 "2016-04-09T04:54:35Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![marcelo\_cabral](https://sea3.discourse-cdn.com/roku/user_avatar/forum.developer.roku.com/marcelo_cabral/32/92_2.png) [@marcelo\_cabral](https://forum.developer.roku.com/u/marcelo_cabral)\
**Post date:** [April 9, 2016, 4:54am UTC](https://forum.developer.roku.com/t/firmware-7-1-side-effect-on-roaudioresource/7636/1 "2016-04-09T04:54:35Z")

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I noticed that roAudioResource method IsPlaying() is inconsistent after my Roku 3 was updated to firmware 7.1

Every couple of times it returns true when no sound is playing.

Anyone else noticed this?

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<div class="post-metadata">

**Author:** ![renojim](https://avatars.discourse-cdn.com/v4/letter/r/ecae2f/32.png) [@renojim](https://forum.developer.roku.com/u/renojim)\
**Post date:** [May 8, 2016, 1:51am UTC](https://forum.developer.roku.com/t/firmware-7-1-side-effect-on-roaudioresource/7636/2 "2016-05-08T01:51:39Z")

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I’m noticing this as well. In fact, I’m seeing it more often than not. Luckily I don’t wait for a sound to finish most times, but it does cause one of my games to lock up when it does wait.

Any Roku\*'s want to acknowledge this bug?

-JT
