Hide "Retrieving" Screen

Hi all,

I’m new to developing and am working on an intro level channel that will be playing a live stream. I’ve included a splash screen in the manifest file that shows up for approximately 3 seconds before the stream begins playing. In between the splash screen and the stream, I get the loading bar that is labelled “retrieving”.

Is there any way to remove or hide the “retrieving” screen? I would imagine it’s just a matter of keeping the splash screen up there while the stream is loading, but I have no idea on how to go about this.

Below is the basic code. Thanks in advance.

Sub RunUserInterface()
    screenFacade = CreateObject("roPosterScreen")
    screenFacade.show()
    
    port = CreateObject("roMessagePort")
    videoScreen = CreateObject("roVideoScreen")
    videoScreen.setMessagePort(port)
    videoScreen.SetPositionNotificationPeriod(10)
    
    videoclip = {}
    videoclip.StreamUrls = ["URL.m3u8"]
    videoclip.StreamFormat = "hls"
    videoclip.ContentType = "movie"
    videoclip.title = "MOVIE"
    videoclip.StreamBitrates = [0]
    videoclip.playstart = 0
    videoclip.StreamQualities = ["SD"]
    videoclip.SwitchingStrategy = "full-adaptation"
    videoScreen.SetContent(videoclip)

    videoScreen.show()
    nowpos = 0
    while true
        msg = wait(0, port)
        if type(msg) = "roVideoScreenEvent"
            if msg.isScreenClosed() then 'ScreenClosed event'
                print "Closing video screen"
                exit while
            else if msg.isPlaybackPosition() then
                nowpos = msg.GetIndex()
                print nowpos
            else if msg.isRequestFailed()
                print "play failed: "; msg.GetMessage()
            else if msg.isFullResult()
                print "isFullResult"
            else if msg.isPartialResult()
                print "isPartialResult, nowpos = ";nowpos
            else if msg.isStreamStarted()
                print "isStreamStarted"
            else
                print "Unknown event: "; msg.GetType(); " msg: "; msg.GetMessage()
            end if
        else
            print "Event: ";type(msg)
            print msg.GetInfo()
        end if
    end while

    print "Exiting app"
    screenFacade.showMessage("")
    sleep(25)
End Sub

This sounds like exactly the same question that was asked here earlier today… viewtopic.php?f=34&t=88965

Anyone?

“dabulls312” wrote:
Anyone?
You can’t do this with roVideoScreen. Use roVideoPlayer instead.

Here’s a trivial example:

Sub Main ()
    ' Common port used by roImageCanvas and roVideoPlayer
    port = CreateObject ("roMessagePort")

    ' Create roImageCanvas
    ui = CreateObject ("roImageCanvas")
    ui.SetMessagePort (port)
    ui.SetLayer (0, {Color: "#00000000"})
    ui.Show ()

    ' Create roVideoPlayer
    vi = CreateObject ("roVideoPlayer")
    vi.SetMessagePort (port)
    vi.SetContentList ([
                            {
                                StreamFormat: "mp4",
                                Stream: {
                                        Url: "http://techslides.com/demos/sample-videos/small.mp4",
                                        Bitrate: 2000,
                                        Quality: False,
                                        StreamType: "mp4"
                                        }
                            }
                        ])
    vi.Play ()

    ' Event loop
    While True
        msg = Wait (0, port)
        ' Event handling goes here ...
    End While

End Sub

For more detail, see the Custom Video Player SDK example, http://sourceforge.net/projects/rokusdkexamples/files/customvideoplayer.zip/download

dabulls312,
it is very annoying for roku developer that he can’t experiment too much in case of their is predifine TEXT for some component. i have suffered lot in case of some component also.
As per concern your query YOU CAN’T change or hide text for rovideoScreen.
For this there is roVideoplayer-> here you can custom change your player as you want.
and for placing your text or screen in case of retrieving you can use imagecanvas with it.
:grinning_face_with_smiling_eyes: :grinning_face_with_smiling_eyes: :grinning_face_with_smiling_eyes: good luck:D :grinning_face_with_smiling_eyes: :grinning_face_with_smiling_eyes: