Is it possible to cache the images with Poster node?
earlier roTextureManager used to help in caching the bitmaps, do we have any alternative in SceneGraph?
Issue is if we try to load many images from network for a screen, it loads the images in random way which is clearly visible to the user. Very bad performace experience.
I believe the SG firmware should cache on its own, but has some logic to discard content as new content comes in so as not to overflow.
You could also build your own caching in the code but I don’t think caching images will be a good idea vs letting firmware handle it.
Are you seeing this on high end devices? I’m sure there are other workarounds you could do to force it to load sequentially or simultaneously. If there are many nodes on a screen you may try to limit content assignment and loading to only those that are visible at the time.