Is it possible with a SceneGraph approach, to have skeleton loading shimmer effects? It seems to me that this would only be possible for a 2D game using a roScreen component. We have a roSGScreen.component, and so it appears we would only have the option of using a poster node with basic animation (translation of a shimmer graphic?).
You could either create a spritesheet animation with a poster using clipping rect and a timer to update translation offset or use animation nodes to sweep a gradient over a skeleton poster component.
