why your death animation sucks

saw this link on reddit. I think there are a few game guys on here now, so some might find this useful.

a really nice presentation covering some basic but useful stuff.

https://www.youtube.com/watch?v=pmSAG51BybY

I liked it. And wow, being able to have those kind of graphic effects is miles above what I’m doing in BrightScript! But a lot of the principles still apply. For example, in my game I’ve implemented a directional screen shake that nudges in the opposite direction from where the enemy is, like you got hit “that way” a bit, feels very satisfying to me.

Ya I thought it was a really nice talk. A lot of good info in one place.

I think we can do most of those effects in BS, or at least some type of approximation …its just a lot of work. I’ve been pretty lazy with fx in my roku stuff, but I think I probably need to step up a bit more.