Hi, is there a way that I can use two screens one at the top of another. I believe this can be done with by creating multiple objects of roImageCanvas. However, I want the second screen to only cover a fraction of the whole display so that the previous screen underneath is visible in the background but I only want the top screen to be listening to events.
Thanks.
I’ve used multiple image canvases at the same time. Just use TargetRect to draw to whatever area you desire. I believe the default behavior is that only the top screen will receive events, but I just assigned the same message port to all image canvases and didn’t really care which one was getting the event; I was going to perform the same actions no matter what.
-JT
“renojim” wrote:
I’ve used multiple image canvases at the same time. Just use TargetRect to draw to whatever area you desire. I believe the default behavior is that only the top screen will receive events, but I just assigned the same message port to all image canvases and didn’t really care which one was getting the event; I was going to perform the same actions no matter what.
-JT
thank you for the information.