Largest roku channel ever?

I’m working on a channel developed by a 3rd party that is 6MB+ (a lot of that is images) with almost 30,000 lines of code and I’m curious to hear from other developers or the engineers, what is the largest roku channel you’ve ever built / worked on / or seen? Both in terms of package file size and lines of source code.
Thanks for your input

This thread of mine has some discussion on it:
viewtopic.php?f=34&t=87203

Now my game is up to about 10,000 lines. With all my picture and music files, the package is close to 20MB. I thought my game was pretty complex, but what on earth is taking 30,000 lines?!? :shock:

Thanks for the feedback and link, Komag. There is a ton of functionality, different overlay interfaces, all sorts of nav controls for different screens, lots of layers of functions - it’s pretty intense!

Hey joetesta, did this project ever get finished?